Prototypes (in Axure) on a new website of artelectronics.ru and new UI design.
The following are steps of my work on this project:
1. Scketching on paper and white board.
2. Prototyping in Axure.
3. Design of new interfaces of the website.Art Direction, UI/UX, Web Design2014
Website prototypes for a bank
UI/UX, Web Design2014
Service to search for psychologists, training
Concept and agile UI prototypes (3rd sprint.)
Mobile version of online store.UI/UX, Web Design2014
Title and description
This news website provides only good news for its readers. This is a resourse for "recharging" yourself with an optimistic mood.
– User story mapping with clients.
– Agile process: our team divided the user story map in sprints.
– Homepage concept.
– Prototypes of news website (in Axure).
– Collaboration with UI design and developers.
The following files represent user story mapping screehshots from Realtime board, Homepage concept and some interfaces from first 2 sprints.Information Architecture, UI/UX, Web Design2014
This project – Stereo-Shop – is an e-commerce website. This online store sells high-quality audio products.
Our team decided to design an easy-to-use online store, leave only useful features and provide a simple but effective experience to our users.
After we had done a research of existing e-commerce websites, we analyzed the best and worst experiences and combined the necessary and useful features in our project.
We are open-minded about our projects and looking forward to some changes and improvements that might be implemented after we receive feedback from our users.Information Architecture, UI/UX, Web Design2014
Call center interface prototype for Russian telecommunications corporation (some interfaces variations.)
1. Research and interviews
Our team went to the call center to observe the working process and interviewing people.
2. Concept presentation
3. Axure prototypes based on the conceptInformation Architecture, UI/UX2014
Mobile version of website proving information about places and events for children.
First our team made an analysis of working website and presented our feedback to the client.
We created user story mapping with our clients and identifid key users, epics and tasks.
We began to work on mobile version of website.
During the work we concluded that we need to redesign the existing desktop version of website and then finish mobile version.
The following are some interfaces developed during work and screenshot of user story mapping. This project is still in the process.Information Architecture, UI/UX, Web Design2014
The following are the prototypes of different projects (social networks websites, software interface, service websites): Desktop and Mobile websites. The projects were executed in Axure.
I was a UX designer for these projects at Ingenius systems, Moscow, Russia.
Brainstorming in a group about future service. User story mapping with clients; our clients were collaborating with our team. Digital version of user story mapping (www.stormboard.com) and development of the structure (www.mindmeister.com).
Sketching different concepts of the website. Prototyping in Axure. Critic in our team and presenting several concepts to our clients.
Usually we were using agile process in our projects. The third step was prototyping of the first spring, design and development. Everyday we had Skype meeting with the team of designers and developers, discussing the progress and problems.
Presentation of the first sprint (second, third etc.) to the clients. Getting the feedback and keep working.UI/UX, Web Design2014
Project: "File replacement"Interaction Design, UI/UX2012
The following is a project designed for ArtElectronics. Articles made in Adobe Flash are an alternative version of printed articles from the magazine "ArtElectronics."
Project in collaboration with Pete Vasilyev (Adobe Flash.)Motion Graphics, UI/UX2012
Graduate school, 2 semester. Application for educational purposes.UI/UX2014
Graduate School (2010-2012)
Master of Graphic design
NCSU Fall 2011, Third semester
Collaborative consumption and culture of sharing were the main topics we were working with during the third semester. We were discussing who is sharing, why and how people share. The process was divided into three phases: contextualizing, futurecasting and theorizing.
We were analyzing the current and emerging collaborative consumption movement and the role of design in this process. The next step was the development of futurecasting story (prototype) revealing new opportunities for sharing. We were considering both, positive and negative scenarios.
During the third phase we generated a potential design principle, design process, and design research method to support the design of sharing platforms.
More information and detailed descriptions of each phase – http://seedandsprout.com/f11_gd502/?page_id=4022
“Sharing spaces. Futurecasting work environments”
Today we witness the tendency of working in shared spaces and/or in third places. The reasons why people tend to share office spaces or work in third places can vary from economical (saving money, etc.) to emotional reasons (escaping office spaces and going in a neutral place to work, etc.)
Now people already share working space and there are companies that facilitate this process, such as “Loosecubes” (http://www.loosecubes.com/), which has 1700 working places in 350 cities and 47 countries. This company works as a community that join people with different needs – those, who is looking for a place to work as well as people who want to share their space for a temporary work.
Our team (Li Minfei, Andrew Whitcomb, Nastia Tumash) developed the futurecasting story that refers to this tendency – sharing and shifting working spaces. The story represents present moment and scenarios (5 years and 10 years) how this process might develop and evolve; how the system of third places can become a network providing favorable environments for people’s working and leisure time; how working schedules can become flexible and customized; and how personal relationships could be framed by changes in the working process.Storyboarding, UI/UX2014
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